Anton Sirotin

UX Researcher | Academic Author | Accessibility Advocate

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About Me

I’m an empathic, data-driven, human-centered researcher and academic author with over 6 years of research experience in psychology and UX. I hold 4 peer-reviewed publications across the two disciplines.  UX domains I’ve studied include operating systems, BI systems, and emergent technologies like AR/VR/MR. 

With a mixed-methods approach, I have experience with research strategy & roadmapping as well as leading research studies end-to-end. I’m particularly adept at independently supporting and closely collaborating with a wide range of cross-functional partners in highly ambiguous, rapidly changing problem spaces. I have a proven track record of meeting business needs in resource-constrained environments.

As a former refugee and someone with a physical disability, I’m passionate about advocating for the experiences of people of all backgrounds and abilities and impacting how those experiences shape the role tech plays in their lives.

  • Interviews
  • Concept testing
  • Surveys
  • Card sort
  • Usability testing
  • Diary study
  • Participatory design
  • JTBD synthesis
  • Literature review
  • Heuristic analysis
  • Needs-based assessment
  • Contextual inquiry
  • Thematic analysis
  • Descriptive & inferential statistical analysis
  • Video editing
  • Kano method
  • Benchmarking
  • Cognitive walkthrough
Below is a curated array of projects and studies I’ve led or worked on, in descending order of recency. Please note that most of the work I’ve done at Facebook/Meta, Microsoft, and Google is covered by NDA, so many details have been omitted or intentionally kept vague.

Meta Reality Labs

Research and programs I’ve led within AR Glasses
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Study evaluating a Windows 11 integration to enable easier live content sharing.
Study that informed Windows 11 start menu design.
A videoconference-gaming integration that leverages the connective power of Xbox gaming to bring work teams closer together.
A multi-phasic study on how we might improve Facebook Reality Lab’s internal research process.
A study that provided Tableau’s Dashboard teams with actionable insights to help improve the dashboard experience for beginner users.
A mixed-methods study to help understand peoples’ attitudes and feelings regarding the Government’s early response to COVID-19
An app concept designed to help young working professionals keep up with their long-distance friendships